[Unity] TessellationTessellation is the process of rendering pipelines that can divide the polygon on the GPU side.Mar 30, 2021Mar 30, 2021
[Unity] Star GlowThis is an example show that how to use post-processing to create the star glow effect.Mar 30, 2021Mar 30, 2021
[閱讀筆記] Clean Code Chapter 17 — Smells and HeuristicsThe followings are all the bad things and should be avoided in programming.Feb 18, 2021Feb 18, 2021