[Unity] Strange Attractor

Question Kid
Dec 20, 2020

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Lorenz Attractor

dx/dt = -px + py
dy/dt = -xz + rx -y
dz/dt = xy - bz

Thomas’ Cyclically Symmetric Attractor

dx/dt = siny - bx
dy/dt = sinz - by
dz/dt = sinx - bz

Delay each particle based on its ID

p.life = (float)id * -1e-05

p.life.x += DT;
if (p.life.x > 0) {
p.velocity = ThomasAttractor(p.position);
p.position += p.velocity;
}

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Question Kid
Question Kid

Written by Question Kid

An interactive engineer based in Tokyo. CG/Unity/Coding/Book Review

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