[Unity] Strange Attractor

Lorenz Attractor

dx/dt = -px + py
dy/dt = -xz + rx -y
dz/dt = xy - bz

Thomas’ Cyclically Symmetric Attractor

dx/dt = siny - bx
dy/dt = sinz - by
dz/dt = sinx - bz

Delay each particle based on its ID

p.life.x += DT;
if (p.life.x > 0) {
p.velocity = ThomasAttractor(p.position);
p.position += p.velocity;
}